As promised, I am now beginning the series on learning the most popular Innovation Games, some of which I also featured in my Session at UNICOM World Business Summit.
The first one we take up is “Mitch Lacey Team Prioritization”
Objective: The objective of this game is to prioritize the items in our ever-increasing backlog, which if not tracked can prove paralyzing for the agile team.
Method: Draw a chart with x axis as Size (small to Large) and y axis as the priority (lower to higher). The graph is divided into three columns for easier segregation.
Start out by handing out post-its having each backlog item listed, and the team places each item in the corresponding area as per their perception and discussion.
This is how your chart must look like:
- Top-left corner of the graph will be the items with high priority and low effort, so automatically be the first items to be picked.
- Top-right corner, on the other hand, will be items with high priority and high complexity, so will be picked next.
- By placing the ideas in the 2D space, it gives a clear visual representation of the next logical steps for the team, and also answers the vital question —“What should we do that will generate maximum value with minimum effort and complexity?”
Try it out – its fun and effective! 🙂
2 thoughts on “Innovation Games – Part 1 – Mitch Lacey Team Prioritization”
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